![]() They also have no fear of Xen's carnivorous plants, which will not attack the Chumtoads for some unknown reason. ![]() They seem to be content sitting on rocks and basking in the glow of Xen crystals. It is unknown whether these water-filled caverns are a typical Chumtoad habitat or merely one type of lair.Ĭhumtoads are not fearful by nature. The creatures later vanish when approached. In the lair, three Chumtoads sit amongst Xen plants and Snark nests, illuminated by Xen crystals. ![]() After widening this hole, the player can enter a small air pocket in a cave where the title "Chumtoad's Lair" appears on the screen. Nearing the exit of this maze, the player passes through a large cavern with an extremely deep pool at its center.Īt the very bottom of this pool, between a boulder and three Xen plants, a small crack in the wall of the cave can be seen emitting bubbles of air. Very soon after arriving on Xen, the player enters a series of cramped, narrow tunnels full of Headcrabs. One Chumtoad location can be found in the chapter Focal Point of Half-Life: Blue Shift. Additionally, they are capable of croaking, but Chumtoads were not given any sounds in Half-Life, and are sometimes confused with the background noises of Xen. Chumtoads may sometimes feign death by rolling over onto their backs and twitching violently, most likely to confuse their predators. They also have the ability to swim and to leap to great heights when startled. Chumtoads are the only known Xen aliens whose teleportation particles are not green.Ĭhumtoads maneuver with short, quick hops similar to that of a terrestrial toad. They tend to lounge on rocks until threatened, at which point they have the natural ability to teleport – vanishing in a puff of purple energy. Unlike most Xen creatures, Chumtoads are not inherently dangerous to humans. Chumtoads are notable for their bright purple skin, their single red, catlike eye, their spiked backs, and their long, blue tongues. shark bait) and "toad", in reference to these traits. Similar in morphology to Earth's toads, they are very low on the Xen food chain – serving as the favorite prey of many Xen creatures. The head of sub model 2 has a uv map that skews his eyebrows into an arch, much like the model preview, but unlike singleplayer, the vest has it's shoulder strap geometry like single player and a similar boot uv map.Chumtoads are small, amphibious creatures found on Xen. this models shoes have a different uv map to single player and sub-model 2. The top strap of the bullet vest is flat much like the ted and below body versions rather than protruding with geometry with the lower part on the legs skewed by the uv map, the strap on the right leg is shown to be straighter than retail. The head of sub model 1 is exactly like the retail singleplayer model, with one difference being streaks on the neck texture. Unlike the actual model, the preview shows a model with no shirt colored patch on the torso where the arm connects to the body, the arms also have a smooth texture rather than wrinkles, the face is different from retail also showing an asymmetric brightness with thinner lips. The black mesa logo on all the textures are octagonal rather than circular. This revelation caused a massive shift in thought within Valve leading to the first restart in Half-Life's development, and by the 0.52 alpha, Barney was an ally that could follow the player around and attack when provoked. He unexpectedly created the first companion character in Half-Life. Using Gordon as a leader he linked him to several MPs who were forced to follow the player and not immediately attack. However, this all changed when Valve developer Steve Bond wanted to test out enemy squad behavior. Originally, Half-Life had no companion entities within it - Barney originally was a low tier enemy withing Half-Life. His face texture and animations differ slightly from the previous version - his face is much less sunken in, and while still having a hunched appearance, his animations and rigging appear to be different as well. The origins of this name can be traced back to the character of Barney Fife (played by Don Knotts) from The Andy Griffith Show, which this model has a similar appearance of. The model is named barney.mdl, and is the first known time the name Barney is used in relation to the character. The version commonly referred to as The first one, MP, or famously Freeze, is shown in most if not all of early 1997 media of Half-Life, including the 0.52 press build. Don Knott's character of Barney Fife has been cited by Marc Laidlaw as the inspiration and namesake for the Security Guard.
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